williamands
🧑🏻

William Andrew

Game Designer

Hello! 😄

I’m a game designer with 3+ year of professional game industry experience. I enjoy working with team to achieve common goal.
🐣 Born in Jakarta, 16 September 1999.
I speak fluent 🇮🇩 Bahasa Indonesia and 🇺🇸 English intermediately. (still practicing my 🇯🇵 Japanese)
I interested in #videogame #esport #netflix
👇🏻 Below you can find my portfolio highlighting some of my game development work.
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💼 Professional Projects

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Responsibilities:
  • Designed game pricing model from “Free to Play” to “Premium”.
  • Designed and revamped the game’s progression system. (quest, reward, daily login, wait time, price)
  • Designed major live ops in-game event for the whole year (e.g., New Year, CNY, Easter, US Independence, Halloween, Thanksgiving, Christmas)
 

Battle of Satria Dewa

Battle of Satria Dewa is a multiplayer online brawler game released for the Android operating system. In this 3v3 game, each team will have their own lives (10). Each time will need to capture the point in the middle of the arena. Once they do, they'll gradually gain point percentage.
Genre: Strategy, Competitive Multiplayer
Engine: Unity3D
Duration: ~6 months
Platform: Android (Play Store)
Awards & Recognition:
  • Piala Presiden Local Game Exhibition 2021
  • Piala Presiden E-sport Tournament 2022 (link here)
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Responsibilities:
  • Designed and concepted playable heroes (ability, visual looks, cosmetic skin, balancing)
  • Designed the map environment and playable area (rune, wall, spawn area)
  • Designed tutorial sequence (gameplay, heroes, menu UI)
  • Designed monetization plan for future release (in-game cosmetic, loot drop reward, battlepass)
  • Playtest designs (note bugs and playtest input)
 

Idle Siege

Idle Siege is a idle war simulation game where player become the ultimate Siegemaster by leading your army to victory. Instead of common tower defense game, this time player become the troop that can destroy the tower. Plan which troop to deploy and level them up to defeat the castle.
Genre: Simulation, Strategy, Casual, War
Engine: Unity3D
Duration: ~2 months
Platform: Mobile (Play Store and App Store)
 
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Responsibilities:
  • Designed game pricing model from “Free to Play” to “Premium”.
  • Designed and improve game system for better overall performance.
 

Idle Kingdom Link

Idle Kingdom Link is a puzzle linking game where player can design their dream kingdom by linking various tiles on the land they discover. Each of them earns gold that player can use to expand their kingdom.
Genre: Simulation, Casual, Puzzle, Idle
Engine: Unity3D
Duration: ~2 month
Platform: Android (Play Store)
 
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Responsibilities:
  • Designed multiple variant of the game’s economy.
  • Designed mathematics formula for the game’s economy.
 

Mindcraft: Secret Recipe

Mindcraft: Secret Recipe is a logic-driven puzzle game that allows player to craft a wide range of items by combining secret recipes. Player read the clue(s) that are given each level and make an educational guess which item make sense with the given clue(s).
Genre: Casual, Puzzle
Engine: Unity3D
Duration: ~1 months
Platform: Android (Play Store)
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Responsibilities:
  • Designed the game's mechanics and systems (e.g., rewards, progression).
  • Created various level designs.
 

👾 Personal/Older Projects

These are old projects that make me a full time game designer. Some of them are not even games.
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Crimson Protocol

Crimson Protocol is a 2D Puzzle-Platform game I made with my team in Game Jam called BGDJam. Set in the futuristic world, you'll play as an robot to solve the puzzle in the room to measure the intelligence. The Jam theme is “Recursion” and we manage to get 3rd place in the Jam and decide to continue the game to release.
Genre: 2D, Platformer, Puzzle
Engine: Unity3D
Team Size: 6
Duration: 4 days (Game Jam)
Platform: PC (itch.io)
Awards & Recognition: 2nd place at BGDC Game Jam (click here for certificate)
Roles: Game Designer
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Brain Combat

Brain Combat is an educational game that uses brain potential to get a high score, this potency used is how fast a person can calculate, answers a question, remember patterns, and make decisions that must be answered as fast as possible due to the time limit.
Genre: Trivia, Math
Engine: Unity3D
Team Size: 3
Duration: 3 months
Platform: Android (Google Drive Link)
Roles: Game Designer
 
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CODENAME: ULTRA

ULTRA is a 2D pixel art stealth game developed by MNM Studio. The game inspired a lot from the Splinter Cell Chaos Theory. This is the first game that I was deeply passion, and we even released it on itch.io. Sadly the game wasn’t polished enough for public to play. After we got the score for the project, we basically left the project but always be memorable experience to work as a team.
Genre: 2D, Platformer
Engine: Unity3D
Team Size: 4
Platform: PC (itch.io)
Roles: Game Designer
 

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